Let’s Hope We’re Not Living
in a Simulation
Eric Schwitzgebel
Department of
Philosophy
University of
California, Riverside
Riverside CA 92521
USA
April 1, 2024
Let’s Hope We’re Not Living
in a Simulation
Abstract: In
Reality+, David Chalmers suggests
that it wouldn’t be too bad if we lived in a computer simulation. I argue on the contrary that if we live in a
simulation, we ought to attach a significant conditional credence to its being
a small or brief simulation. Our
existence and the existence of many of the people and things we care about would
then unfortunately depend on contingencies difficult to assess and beyond our
control. Furthermore, all the badness of
the world would appear to reflect the gods’ intentional cruelty or callous
disregard. A large, stable rock is a
more dependable and less axiologically troubling
fundamental ground for reality.
Keywords:
Chalmers, David; simulation hypothesis; problem of evil; skepticism; theodicy;
virtual reality
Word Count: 3497 (including references)
Let’s Hope We’re Not Living
in a Simulation
1.
The Simulation Hypothesis.
I
assume the reader is familiar with the simulation
hypothesis – the idea that we are artificial intelligences living in a
virtual reality. In Reality+, David Chalmers argues that the chance we live in a
simulated reality is “at least 25 percent or so” (Chalmers 2022, p. 101;
cf. Bostrom 2003). I have a substantially lower credence, about 0.1%
to 1% (Schwitzgebel 2024, ch.
4) – small, but high enough to be concerned about the possible implications.
In
this commentary, I’ll argue that we should very much hope we’re not living in a
simulation. My worry is this: If we live
in a simulation, we have excellent reason to doubt that there will be a
tomorrow. We exist, perhaps briefly, at
the whim of powerful entities whose kindness we have little reason to expect.
2.
The Size Question.
Consider
a large virtual reality: the entire observable universe – all 93 billion
light-years of it, with every star and planet simulated in microscopic detail
throughout hundreds of billions of galaxies – a reality enduring many billions
of years. Consider a small virtual
reality: you, your immediately perceivable environment, and nothing else, in a
simulation that started five minutes ago and which will last another five
minutes before deletion.
Between
these extremes lie many possibilities, some small enough to be epistemically catastrophic – small enough that a
substantial proportion of our everyday beliefs would be false or lack reference
in virtue of the nonexistence of things or events whose existence we ordinarily
take for granted. An epistemically
catastrophic virtual reality might be geographically small, for example if only
one city exists; or it might be temporally small, for example if it was created
ten years ago; or it might have a small population, for example if most of the
seeming-people are mock-up sprites without real conscious experiences (Helton
2021). We normally assume that we had
childhoods and live on a planet with billions of people. If such assumptions are false, we are wrong
about many things of importance.
How
confident ought we to be that if we inhabit a virtual reality the reality is
large enough to be epistemically non-catastrophic –
that the world contains more or less all of the things we care about, plus a
reasonably deep past, plus a reasonably long future, and billions of
people? Call this the Size Question. An optimist about the Size Question holds
that we ought to be confident that if we are sims, we don’t live in a
catastrophically small simulation. The
pessimist denies this. I endorse
pessimism. Whatever credence we attach
to the simulation hypothesis, we ought to attach a substantial conditional
credence (10%? 50%? 90%?) to catastrophic smallness.
How
should we assess whether optimists or pessimists are closer to right about the
Size Question? I see three families of
approach.
One
approach professes radical ignorance. We
have essentially no idea how to evaluate the Size Question. We have no idea what would motivate the
creation of an Earth-like simulation; or how many such simulations exist; or
how expensive they are to create; or what hazards they are subject to; or their
typical size, duration, or features; or how base-level reality generates our
virtual reality. Such radical epistemic
humility is not an unreasonable stance.
However, it appears to justify pessimism rather than optimism. Radical ignorance of this sort is
incompatible with the optimist’s confidence.
A
second approach appeals to Moorean certainty or Wittgensteinian “hinge epistemology”. On this approach, we are justified in
treating some select propositions as fixed points in our reasoning. Among these propositions might be “here is a
hand” and “billions of people exist”.
This approach, strictly implemented, can conveniently solve any
skeptical problem. But it should not be
strictly implemented. Recent advocates
of hinge epistemology, such as Coliva (2015),
acknowledge that hinges (e.g., “no one has ever walked on the Moon”) can be
revised under the right conditions. The
hypothetical discovery that you’re a sim is exactly the sort of situation that should
trigger reconsideration of one’s hinges.
To insist that you know, or can be certain, that if you are living in a
simulation it is a large one, without further supporting grounds, simply begs
the question. It is not a justifiable
defense of optimism.
A
third approach, which Chalmers appears to favor, and which I also favor,
attempts to assess the evidence that we occupy a large or a small
simulation. Chalmers considers small
simulations of two types: local and temporary.
Might
the simulation contain only one city (Chalmers 2022, p. 442-444)? Stipulate that the city has existed for at
least a hundred years, but nothing beyond it exists. Everyone in the city exists, and we have real
conversations with each other. The room
you are in exists, and the building, and the roads – but everything stops at
the city edge. Anyone looking beyond the
edge sees, presumably, some false screen.
If they travel past the edge, they disappear from existence; and when they
return, they pop back into existence with false memories of having been
elsewhere. News from afar is all
fake. Unless you grew up in the same
city, your childhood is fake.
Addressing
this possibility, Chalmers suggests that “the most obvious objection” to the
local simulation is that it lacks simplicity.
It lacks simplicity, presumably, because the computer will somehow need
to coordinate everyone’s false memories, generate appearances of fields,
buildings, and roads beyond the city’s boundaries, create the fake news, and so
on, without noticeable contradiction or inconsistency. In contrast, Chalmers says, “global
simulations just require simulating a few simple laws of nature and letting the
simulation unfold” (p. 444).
I
doubt we should be so quickly satisfied with a simplicity response. Appeals to simplicity are often
indecisive. The world might not be so
simple; or it might be simple in some respects but not others. Also, it’s unclear whether a planet-sized
simulation is actually simpler than a city-sized one. A planet-sized simulation will have many more
objects, many more people, and many complex, distant events. Simplicity of law is only one dimension of
simplicity.
Chalmers
acknowledges that large simulations are likely to be much costlier than local
simulations. Simulators might for this
reason, he suggests, create only Earth instead of a whole galaxy of stars, if
they are mainly interested in our lives (p. 444). Everything beyond the Solar System could
easily enough be mock-up patterns of light, misleadingly designed to resemble a
universe of stars and galaxies beyond.
The creators might design a simulation bounded at the edge of the Solar
System, even if that means not just choosing a few simple cosmic laws and
letting everything run forward from the beginning.
But
analogous reasoning applies to the city.
Maybe one city is all our creators want or need. It might be easy enough to create fake
boundaries, fake news, and fake memories, all nicely coordinated. The simulation needn’t be perfect. If the city’s inhabitants start to notice
inconsistencies, maybe the inconsistencies can be repaired post-hoc and
inhabitants’ memories rewritten. If our
creators want a solo city, they might well have the resources to fool us well
enough. We’re really in no position to
confidently assess whether it’s easier and more efficient to create a whole
planet or a whole observable universe for the sake of a city or whether it’s
easier and more efficient just to create the one city and somehow deal with the
problem of faking the world beyond. Simplicity
arguments cannot justify high confidence that if we live in a simulation, it is
planet-sized rather than only city-sized.
How
about a temporary simulation, one created on April 1, 2024, with memories,
historical documents, old buildings, fossils, etc., already in place? This simulation would be catastrophically
small: All of our historical beliefs would be false, we would never have been
children, and most of the people we regard as deceased would never have
existed. Chalmers also argues against
the temporary simulation scenario on grounds of simplicity. He suggests that “the obvious way” to create
the right kind of fossil records and so forth would be to run a detailed
simulation of the past – in which case we’re not in a temporary simulation
after all (p. 446).
Again,
however, considerations of cost and simplicity might compete. If the simulators are only interested in us
as we exist now, they might not want to pay the cost of running a full
simulated Earth for millions or billions of years, and they might be able to
avoid that cost by generating a plausible enough distribution of historical
records, memories, etc. Again, I doubt
we can confidently assess how the cost of a long-enduring sim balances against
the difficulty of seeding a well-organized start date.
As
Chalmers notes, some temporary simulations might be easy to create – for
example, one person awakening from a nap in a dark room (p. 446). If the person doesn’t survive long, they
won’t have much chance to check for flaws and shortcuts. Another simple model might be a few dozen
people together in a room listening to a philosophy talk. Do we need a whole history and fossil record
in place? Do we need North America to
exist? No one will really be checking;
and even if a few of us fire up our phones for sports news or whatever,
plausible inputs could probably be faked for the several minutes we are here
existing together.
Chalmers
(see also Bostrom 2011) observes that even if large
simulations are less common than small ones, large simulations will contain
many more people, with the possible consequence that any individual person is
likely to be in a large simulation (p. 139-140). Suppose, for example, that the relevant
technological society creates a million simulations of a single person alone in
a room and only one simulation of a planet of a billion people. On a plausible self-location principle, it’s
then a thousand times likelier that you are in the large than in the small
simulation, since that’s where most of the 1,001,000,000 people who exist
are. I accept that this argument
justifies not partitioning your conditional credence evenly among all possible
simulations (though for some concerns, see Lewis and Fallis
2023). But again, cost considerations might
loom large. Consider our own early 21st
century simulations. Rarely do we
simulate worlds with billions of individually modeled inhabitants. We run lots of small simulated scenarios as
games and scientific projects. Our
planet-scale simulations, such as climate models, model people only as
aggregates. While the simulators of our
world might be unconstrained by
resource limitations or legally required to create only simulations that are
not epistemically catastrophic, it seems unreasonable
to have high confidence that this is the case.
I
find myself somewhat unsure how to map Chalmers’ view onto pessimism versus
optimism regarding the Size Question. In
general, Chalmers acknowledges sources of skeptical doubt, admitting
uncertainty. On the other hand, he
argues that considerations of simplicity tend to speak against various
skeptical scenarios and that there’s reason to expect conformity between the
structures of our experience and the structures of the world. In any case, I want to be clear on this
point. If we adopt an evidential
approach to the Size Question, the evidence does not decisively favor a
positive answer. We can mine Chalmers’
remarks for some considerations in favor of thinking that the simulation would
not be catastrophically small, but those considerations – mainly the appeal to
simplicity and a self-location principle – don’t yield decisive results and are
opposed by the general observation that, to the extent we can guess about such
things at all, it seems reasonable to suppose that large simulations will be
higher cost.
The
most epistemically reasonable position is doubt. Whatever credence you assign to the
simulation hypothesis, you should assign a substantial subportion
of that credence to the possibility that you, or we, live in a small simulation
in which much of what you take for granted about the world is false.
3.
The Pathetic, Cruel, or Indifferent Gods.
Stipulate
that we know, somehow, that we live in a large, stable virtual reality. Planet Earth exists, has existed for a long
time, and will exist long into the future, with billions of people leading
lives of approximately the sort they think they’re leading, even if the
fundamental metaphysics is surprising.
Would this be bad? Would this be
worse than living in the base level of reality?
Chalmers suggests that in some respects it might be a little worse
(Chapter 17). For example, the world
would lack the full, rich history that we normally assume it has, and maybe
that history matters to us. However, if
the simulation is complete enough – if ordinary things really are more or less
how we think they are – then our reality has most of what gives life value:
real emotional states, real interactions with other people, real ethical
decisions, real accomplishments, real engagement with interesting and
challenging environments. So there’s not
much reason, Chalmers argues, to hope that we aren’t living in a simulation, as
long as we know that it’s appropriately large and stable (though see Avnur 2023 for an argument that even a large, stable
simulation would be epistemically catastrophic).
However,
despite having a chapter on theology (Chapter 7), Chalmers does not, I think,
sufficiently explore the unfortunate theological consequences of the simulation
hypothesis. We have ethical or
axiological grounds for hoping we aren’t sims, in addition to the epistemic and
prudential grounds already discussed.
A
simulation presumably requires a simulator.
(If a mindless swamp plant unthinkingly belched forth our world as a
side effect of some digestive process, that’s not the simulation hypothesis.) Our simulator, or others of its kind, or others
not quite of its kind, presumably also designed our reality. Perhaps this simulator has the power to
delete our reality or to interfere with it, creating “miracles” that violate
what we regard as the ordinary laws of nature.
This simulator exists outside of our spatial manifold, uncontained by
our spatial dimensions, presumably capable of existing even if our whole
reality ceases. The simulator’s time
might differ radically from our time.
Maybe the simulator can pause us without our realizing it. Maybe the simulator can rewind us to a save
point, tweak a few things and then restart, in a sense changing the past. Maybe the simulator can copy our whole
world. Maybe they can change the laws of
nature. All of this might be true even
if at the base level of reality, the simulator is unimpressive – some foolish
adolescent gamer living in their parents’ basement.
If
Zeus is a god, then our simulator is a god.
Even just the power to choose to launch or not launch our world,
combined with existence outside of our spatial manifold, is arguably sufficient
for the simulator to be a proper referent of the term “god”. At first, Chalmers seems to agree (p. 128),
though later he demurs on grounds that he would not want to worship the
simulator (p. 144). I doubt
worship-worthiness is a necessary criterion of godhead, so I’ll continue to
call the simulator a god, but I take this to be a terminological point. “God” turns out, perhaps surprisingly, to be
a relational term: An entity can be a god relative to one reality and a non-god
relative to another reality (see also Schwitzgebel
2019, ch. 21).
We
can now do some natural theology. That is, we can examine the world around us
with the aim of making educated guesses about the properties of God or the
gods. One striking fact regularly
noticed by natural theologians is this: The world contains plenty of apparently
unnecessary suffering (e.g., tooth decay) and moral evil (e.g., the
Holocaust). This appears to force a
theological choice: Either God cannot
prevent all the bad things that happen, or God prefers not to prevent all the bad things that happen.
Consider
cannot first. God closed her/his/its/their seventeen
bug-faceted eyes and pressed the launch button, hoping for the best. “Go, little world!” Then God let things alone, knowing
intervention isn’t possible, maybe toodling off to
other tasks, never looking back; or maybe God watches in impotent horror as
Genghis Kahn, Hitler, and Stalin kill their millions, as children die of
painful cancer, as plagues and starvation ravage us, as billions of people
suffer badly designed bodies prone to pointless sinus infections and back
trouble. Maybe God tries to help but
proves ineffectual. Call this the pathetic God possibility. God couldn’t even have given Hitler a heart
attack? That minor, virtually
undetectable action, which would have struck nobody as distractingly
miraculous, could plausibly have prevented enormous atrocities. Our creator has so little control over their
creation? That’s sad, pitiful – a
terrible design mistake. A world with
billions of genuinely conscious, suffering people needs a good user interface.
More
likely – to the extent we can assess likelihood – if the gods have the power to
create a simulated world, they have the power to make adjustments. They just prefer not to. Maybe God is an angry adolescent who delights
in our cute little guns and military costumes.
Maybe God is a scientist who sees us as lab animals whose suffering is
irrelevant as long as the hypotheses of interest can be tested. Maybe God is an artist whose audience is awed
by the cruel display. “Don’t you dare
touch Hitler!” God says to the leering viewers.
“The perfection of my artistic vision requires the Holocaust.” The audience departs in tears, and God racks
up the attendance fees and grant money.
Of
course, a rich theological tradition suggests responses. Following Leibniz (1710/1952), we might posit
that this is the best of all possible worlds, or at least the best of all technologically
feasible worlds. No simulator could have
made things better. Give Hitler a heart
attack and something even worse than the Holocaust would have happened. God dare not save that innocent
three-year-old from the slow, painful death of Tay-Sachs
disease, by curing the disease or at least giving a quicker death, otherwise…
well, something. Following Stump (2010),
maybe God presents every person only the suffering required to give them the
best chance to flourish: Every child who starves to death is suffering because
starvation unto death is their best chance to achieve the desires of their
heart.
It
is perhaps not strictly impossible that Leibniz or Stump are correct. As Hume (1779/1947) emphasizes, if one knows
in advance for certain that an omnipotent, benevolent God exists, one might
justifiably accept a view of this sort.
But an even-handed natural theology, which examines the world
empirically to discover the features of God without antecedently assuming God’s
goodness, hardly suggests that this is the best of all possible worlds or that
every human agony serves a great soul-building purpose.
To
the extent we can evaluate likelihood, the power to design and create suggests
the power to intervene and improve. Even
casual examination suggests fixes that should be easy for civilizations of such
immense power. The absence of such fixes
suggests that our creators are cruel or at best grossly irresponsible.
If
so, our world is ethically and axiologically worse
than if evil and suffering arise from the indifferent forces of nature. It is worse in the same way that it’s worse
for a child to die due to murder or neglect than for that same child to die by
unforeseeable accident. Because our
creators are responsible for our existence and for our relatively happy or
miserable state, they owe us benevolence.
To all appearances, they are abhorrently unbenevolent. What kind of ethics review board approves of this experiment?
4.
Therefore, a Large, Stable Rock Would Be Much Better.
Let’s
hope we’re not living in a simulation.
If we are sims, our existence and the existence of many of the people
and things we care about depend on contingencies difficult to assess and beyond
our control, and all the badness of the world appears to reflect the gods’
intentional cruelty or callous disregard.
A large, stable rock is a more dependable and less axiologically
troubling fundamental ground for reality.
References
Avnur,
Yuval (2023). Reality+: Virtual Worlds and the Problems of Philosophy, 98, 107-111.
Bostrom,
Nick (2003). Are we living in a computer
simulation? Philosophical Quarterly, 53, 243-255.
Bostrom, Nick (2011). Bostrom’s response to my discussion of the simulation argument. Blog post at The Splintered Mind (Sep. 2).
Chalmers, David J. (2022). Reality+. W. W. Norton.
Coliva,
Annalisa (2015). Extended rationality.
Palgrave.
Helton, Grace (2021). Epistemological solipsism as a route to external world skepticism. Philosophical Perspectives, 35, 229-250.
Hume, David (1779/1947). Dialogues concerning natural religion, ed. N.K. Smith. Bobbs-Merrill.
Leibniz, G.W. (1710/1952). Theodicy, ed. A. Farrar, trans. E.M. Huggard. Routledge & Kegan Paul.
Lewis,
Peter J., and Don Fallis (2023). Simulation and self-location. Synthese, 202 (180).
Schwitzgebel, Eric (2019). A theory of jerks and other philosophical misadventures. MIT Press.
Schwitzgebel, Eric (2024). The
weirdness of the world. Princeton
University Press.
Stump,
Eleonore (2010).
Wandering in darkness. Oxford University Press.